eye
the
international review
of graphic design
eye no.26
vol.7
autumn 1997 |
Editorial
The oldness of new
Does graphic design need redefinition?
Maybe, but the
profession's rich visual tradition
should not be discarded |
Essay
The diaphanous machine
Designers can bring visual clarity
and consistency to Web
interfaces and find new
ways to organise navigation |
Profile
Keep it simple
Mieke Gerritzen brings her visual
language of graphic
emblems and clear-cut lines,
colours and type to the Web |
eye no.27 vol.7
spring 1998 |
Editorial
A rhetoric of images
To acquire the status of serious
conveyors of ideas, images
still have to overcome a “class
struggle” with verbal language |
review
Sink or swim
in the meltingpot
Jambalaya: The Design of Culture
Meets the Culture of Design
Seventh AIGA National Design
Conference
13-16 November 1997, New Orleans |
review
A Primer With
Links Missing
Design Literacy, Understanding
Graphic Design
Stephen Heller and Karen Pomeroy
Allworth Press New York, 1997 |
eye no.28 vol.7
summer 1998 |
Editorial
Rescue meaning
To communicate more than mere
messages for a client, designers must adopt an editorial point of view |
Profile: Post Tool
Serious doodling
Working in the crash-prone pre-history
of multimedia, Post Tool
has a brand of graphic design
that is closer to television |
review
Click on that!
Interface Culture: How new
technology transforms the way
we create and communicate
Steven Johnson
San Francisco: Harper Edge, 1997 |
eye no.29 vol.8
autumn 1998 |
Editorial
Push and pull
Graphic design, advertising and
art mutually attract and
reject each other in their quest
for cultural significance |
Critique
Fuzzy logic for furry
animals
Reason and sense challenged the
lure of high-tech at the San
Francisco FUSE'98 conference,
but technology won the day |
Overview
Commercial Art
Oliviero Toscani’s confrontational
art direction hijacks
reality to provoke a variety
of gut reactions and critiques. |
eye no.30 vol.8
winter 1998 |
Editorial
Trial & error
If designers want the audience
to interact, then design is
transformed into making the problem-solving
playable |
eye no.32 vol.8
summer 1999 |
Editorial
Style = content
Is there any use in overturning
the existing hierarchies
between verbal and visual form? |
Reputations
Piet Schreuders
"The canon is irrelevant and
transient. If you fight the
canon you become a product of
its system"
Interviewed by Max Bruinsma
and Chris Vermaas |
|